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Catacomb Walls

Materials for an upcoming environment im working on. Based on the Paris Catacombs and various other Ossuaries around Europe. I created 3d meshes in Maya and baked the height info in Designer, i then used this height info with the Shape splatter node to create the layouts for the bones and skulls.
Made with Maya, Substance designer, rendered in Marmoset toolbag.

Reference

Reference