I re-worked these locations working closely with mission designers, leads, art directors and outsourcers to bring the level to final including vertex painting, material blending, modelling, architectural pass, material creation, set dressing, decal pass as well as polish and optimisation. Iterating on design, layout and compositional elements to support the gameplay and narrative needs.
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These screenshots showcase a collaborative effort of the incredibly talented and passionate people on the team. Some of which can be found below. Special thanks to art lead Genesis Asis for pushing the quality bar and making the environments as immersive and cohesive as possible.
https://www.artstation.com/genesisasis
https://www.artstation.com/malik1990
https://www.artstation.com/alistairhgrant
https://www.artstation.com/dermottburns
https://www.artstation.com/kierangoodson
https://www.artstation.com/filipp_spar
https://www.artstation.com/ochawes
https://www.artstation.com/daniela_ov