Latest environment work, The Wreck. I wanted to create something that had natural and hard surface elements. Utilising PCG for hanging ivy, scattering grass and placing moss on certain meshes. I used the weighted normal mid poly workflow for all the hard surface meshes for the main ship interior and exterior, to reduce baking needs.
Main materials were created using RGB masks baked out of Substance Painter for use with tileables. I also created a modular kit for the main interior and trim sheet/mesh decals for some of the larger meshes. You can see the main trim sheet i created here.
https://www.artstation.com/artwork/8B4ExG
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